AI Insights · Timothy · April 2024
Top 5 3D Anime Games Performance in Denmark, Q1 2024
In Q1 2024, the top 5 3D anime games in Denmark saw varied performance in terms of downloads, revenue, and active users on a unified platform. Detailed insights reveal trends for each game.
In Q1 2024, the top 5 3D anime games in Denmark showcased diverse performance metrics on a unified platform. The data, sourced from Sensor Tower, provides an in-depth look at the weekly downloads, revenue, and active users for each game.
Hero Clash: Playtime Go from 9z Games(HK) saw a notable increase in weekly revenue, peaking at approximately $2.9K in early March. The game experienced a surge in weekly downloads, reaching 3.6K by the end of January, though it saw a decline later in the quarter. Weekly active users showed fluctuations, with a peak of 9.3K in late January and a subsequent dip, ending the quarter with around 8.4K users.
One Punch Man World by Crunchyroll Games, LLC, released at the end of January, initially saw high weekly downloads of 4.2K. However, downloads dwindled to 92 by the end of March. The game’s weekly revenue peaked at $826 in early February, followed by a gradual decline. Active users mirrored this trend, starting at 4K and decreasing to 370 by the quarter's end.
Love and Deepspace from INFOLD PTE. LTD. experienced a significant spike in revenue, reaching $5.7K in early February. Downloads were highest at 1.5K in the week of January 22 but dropped sharply afterward. Active users peaked at 1.9K in late January and saw a consistent decline, ending the quarter with 975 users.
Honkai: Star Rail by COGNOSPHERE PTE. LTD. demonstrated strong revenue performance, with a notable peak of $16.9K in the final week of March. Weekly downloads remained relatively stable, with a small increase to 509 in March. Active users showed a steady increase towards the end of the quarter, reaching 6.1K.
Genshin Impact, also by COGNOSPHERE PTE. LTD., maintained a robust revenue stream, peaking at $9.2K in late January. Weekly downloads were consistent, averaging around 300. Active users remained strong, with a slight dip mid-quarter but ending with approximately 6.5K users.
For more detailed insights and trends, visit Sensor Tower.